Fringe - Episode 8: "The Equation"
A surprisingly watchable episode of Fringe, probably the best yet. There were enough strange coincidences and evil psychiatrists to (almost) make me forget the whole nonsense of “The Pattern.” The Story: Ben Stockton, a ten year old musical ...
PoliteDissent Thu, 20 Nov 2008 05:31:57 +0000

House Challenge - Week 8
Chris has this week’s high score with 12 points. To round out the top three, Louwrens gained 9 points, and Joanie gained 7 points. Overall, Sable Hope remains in first with 30 points. JockM is second with 28 and Ash is third with 27. Chris jumps u...
PoliteDissent Thu, 20 Nov 2008 04:22:10 +0000

House - Episode 8 (Season 5): "Emancipation"
An above average episode of House. The medicine was better than recent episodes, though the soap opera was turned way down. Sophia is a 16 year old emancipated minor working as a factory foreman. She sought emancipation after both of her parents were ...
PoliteDissent Wed, 19 Nov 2008 05:08:27 +0000

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Spectacular Creative work by Balalo

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A Very funny mix of bloopers 

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Commenter Alogusz pointed me to this astonishing rendition of Pac-Man. I've always been fascinated with arcade cabinet artists' imaginative interpretations of rudimentary video game graphics, but this is perhaps my all-time favorite adaptation. (It's available as a t-shirt at Threadless!) The artist is Travis Pitts and he happens to be the author of one of my other fave threadless threads too...

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I found this on a video game in 1982. Click any image to enlarge...






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Me, showing off a piece of artwork from my Q-Bert Period

The Land of Oz arcade was hidden in an obscure alcove of the Northwest Arkansas Mall. To a kid, finding it was a challenge in itself; on more than one outing I completely failed to locate the place and left the building wondering if I had actually dreamt earlier visits. (My folks were no help. They stayed intentionally aloof, preferring to avoid the blaring music and the scuzzy teens.) This lent a truly mythic quality to the venue, as though it were a portal which only presented itself under certain conditions.

Its futuristic entryway was reminiscent of A Clockwork Orange with its series of white archways of descending sizes, each layer concealing a row of glowing florescent lights. The dimly lit gaming floor was jammed with coin-operated machines, but these weren't of the video variety (yet). I had caught the tail end of the penny arcade era, therefore the amusements were purely mechanical in nature. The playing fields were three dimensional and games were played using items like miniature metal baseball players that pitched steel balls, or plastic wildlife you shot with dummy rifles. For a dime, a kid could operate the pushbutton console that made Peppy the marionette clown dance. The same price bought a song from a tiny animatronic marching band. But the main draw always seemed to be the wall of pinball machines.

I was in first grade (1979) when a routine trip to Oz revealed something very different. The whole place was rearranged to accommodate a new centerpiece for the room. It was a table with a large black and white television screen embedded under glass. A crowd overlooked two young men at either ends of the furniture who were both viciously running their hands over what would come to be known as "trackball controllers." The game was Atari's Football. The name didn't make a lot of sense to me because all I saw was a bunch of little white X's and O's. This was the first video game I ever encountered.


Coin-operated video games taught me a new kind of brutality. The moment I plunked in that first quarter (I think it was Asteroids), the game set out to do what it was programmed to— to mercilessly destroy me. The machine had complete disregard for my tender age, lack of experience, or the tasks I had to perform to earn those quarters. My first game ended swiftly. My nervous smile turned to anguished tears, and my adventuresome spirit was replaced by the pain of both financial loss and public humiliation. Upon my defeat the cabinet just stood there, tall as any human adversary, but with no capacity for remorse– only hunger for more money. Ironically, there was zero fun in those early lessons of video life. However, video games would eventually empower me like nothing else had. For the first time in my life there was something I could do better than my parents (and most of my friends). This was a very big deal.

My imaginary alter ego

For me, the outcrop of original characters was as appealing as the very act of playing the machines. There were a couple of years there before the games went the way of the toy industry and became saturated with subjects from existing movies and cartoons. Limited onscreen graphics allowed for personal interpretation of these new video worlds and the liberties taken on the cabinet artwork taught me how a dose of imagination could enhance the playing experience. The units themselves were a whole new art form. The relationship between the art on screen and the art on the sides tickled my brain. Naturally, these icons wedged their way into my own artistic vernacular. I soon found myself dwelling on the lives and worlds of these video game personalities even when space and money separated me from the arcade.


I cyclically revisit my classic gaming roots several times a year. During these seasons I binge on the likes of Robotron, Satan's Hollow, and Black Tiger (to name but a few) and my mind retreats into the glowing sanctuaries of Land of Oz, Baily's Pizza Emporium and numerous other family fun centers. Obviously, I'm currently on one of these kicks and I thank you for allowing me to publicly wallow in nostalgia as I escape a particularly ugly February. But let's not stop just yet. Here's a quick batch of visuals from my own video game heritage...

I drew this on site at Crystal's Pizza in Tulsa, Oklahoma the first time I saw Donkey Kong Junior. I wanted to capture every detail so that I could accurately tell my friends. Video game sequels were still rare at that point, and the site of it was so exhilarating I felt like I was dreaming. Ms. Pac-Man had the same effect on me.

Playing Zaxxon at the roller rink. Somewhere Journey was playing.

There's a whole mini-drama taking place in this picture.
Tron: "Hi, I'm Tron."
Warrior: "O, Tron" [thows deadly disc]
Yori: "Duck, Tron!"


The perfect marriage of film and video games

The Pac-Man Fever shirt was custom assembled by me at the local T-shirt emporium. It had my name on the back in fuzzy letters.


The Summer of Pac-Man

Self portrait

My love of Pac-Man meets my love of Frankenstein

Just when I thought all was lost on the video game front, the Nintendo Entertainment System came out. Mine came with a R.O.B. the robot. The drawing above is my Junior High take on the game Kung-Fu.

Previously on the Secret Fun Blog...

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(click to enlarge)

Indecipherable graphics and maddening gameplay never stopped me from joyfully immersing myself in the Raiders of the Lost Ark game for the Atari 2600. Back in my day, we didn't have sissy internet message boards to cry to when we got stuck on a level, or fancy pants gaming manuals to spoon feed us every step of the way. We drew our own! And we liked it!
Presented here is the solution to Raiders which I personally illustrated in 1983. I traded many days and nights of my youth for this information. True fact– the last spanking I ever received from my parents was a punishment for playing Raiders after bedtime. I regret nothing.

(But if vintage hand-drawn video game maps are your thing, there is none better than this Zork I masterwork.)

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If you still own a copy of Pitfall! for the Atari Video Computer System then there's a chance that you're a geek. But when it's autographed by game designer David Crane, such a cartridge serves as legal proof of inexorable geekery in most states. I recently stumbled upon this monogrammed game of mine which inspired me to track down and blog photos of my visit to the 1999 Classic Gaming Expo in Las Vegas where I earned this nerdiest of treasures. My search yielded disappointingly pathetic results. Even so, I'll go ahead and present you with two unremarkable photos and a scan of the cover of the official expo program.

David Crane signs a game cartridge. Why did I even take this? Why not just wait for him to finish so that he could look at the camera? Anyway, I got a kick out of hearing panel discussions on the golden years of home gaming. Activision was the first company to credit individual game designers and in turn, they were treated like rock stars. Million dollar parties accompanied each new game release. Multiple hotel ballrooms were filled with foliage and live jungle animals for the debut of Pitfall! and when Barnstorming came out, creator Steve Cartwright landed at the red carpet in a real biplane.

They also discussed the sudden downfall of the industry in 1983. The panel cited a massive influx of inferior games as the primary cause of the crash. One programmer recalled how he knew it was all over when he saw copies of Parker Brothers Star Wars series of Atari games on sale at Toys "R" Us for $3.00 apiece– and each box advertised a $5.00* mail-in rebate! (*Those numbers may not be exact, but I know they're close)

This shoddy snapshot pretty much sums up the dealer floor– tables and tables of old software and software related ephemera. I quite enjoyed it, and I did come home with that Q-Bert coin bank in the foreground. But the real purchasing action took place deep in the night in the designated trading room. I got some crazy-good deals one night from a fellow who was gleefully liquidating his collection at near giveaway prices. Ah, vacation memories.


As promised, here's that program booklet. Having seen this display of memorabilia, I'm confident that you now feel as though you were actually there.

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